The choice of helm is cosmetic. This question determines which pet you start with. Each pet has different qualities; follow the links below for details on each pet. For your starting pet in particular, you may wish to consider the difficulty inconvenience of taming the pet in the wild. Often this is tied to your race, as creature types tend to be based on the environment. In this sense, it is most advantageous to start with a pet that would otherwise require the most effort to obtain. Another strategy is to take an amphibious type above all others to ensure that you always have a pet for both land and water.
The first option determines which invention wins the Snaff prize. The second option determines the invention that goes awry. The third option determines which mentor will appear in your home instance, but has no other effect on gameplay. The first and third questions will determine the nature and content of your story missions. The second question determines who will accompany you on story missions; for gameplay purposes, it is advisable to choose one that complements your own profession.
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The first question also determines which allies are summoned with Warband Support. The first option determines your childhood friends. The second option determines your personal relation into the story line. The third option determines which priest NPC appears in your home instance, but is purely cosmetic. The first two questions determine parts of your personal story.
Sample Course Content, Speaker Biographies, and Their Disclosure Statements
The last one selects which Shaman stands underneath the four Spirit of the Wild statues in your home instance on the top level by the back wall, on the side closest to the entrance. The first two questions will determine your story missions. The third question changes which of the cycle firstborns appears during select personal story missions, as well as dialogue with certain NPCs. Jump to: navigation , search. Category : Game mechanics. Contents 1 Profession question 1. Conqueror's Pauldrons "conqueror's pauldrons" — When I was young, a famed hero returning from battle stopped and gave me his pauldrons.
Ever since, I've worn them as my own, and I make every attempt to live up to his legend. I too will be a conqueror. Fanatic's Pauldrons "fanatic's pauldrons" — Long ago, I determined my path, and nothing will sway me from it. I'm stalwart in my beliefs and immovable in my loyalties. The weight of my pauldrons reminds me of the burden I carry. Visionary's Helm "a visionary's helm" — Tyria is bigger than we know and filled with mystery.
This helm is open, allowing me to see with clarity.
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With it, I will seek out the world's greater truths that others fear to explore. Mist Scrim "mist scrim" — Simple, straightfoward, and utterly effective, this blindfold is preferred by revenants who rely on utility and efficiency to get results. Veil Piercer "veil piercer" — Form follows function with this blindfold, designed both to cover a revenant's eyes and help punch through the barriers that conceal the unseen. Resplendent Curtain "resplendent curtain" — The resplendent curtain is for revenants who choose to make a more elegant and stylish impression; because even if they can't see the world around them, it can still see them.
Spangenhelm "a spangenhelm" — My spangenhelm intimidates my enemies and inspires respect among my allies. I am nearly invincible when I wear it. Galea "a galea" — My helm is open-faced so that my enemies can see my face and look me in the eyes. They will remember who defeated them. No Helm "no helm at all" — A true warrior doesn't need a helm!
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My enemies will cringe and falter when they see the fearless determination on my face. Universal Multitool Pack "universal multitool pack" — It's got a wrench. It's got a screwdriver.
It's got a spade. It's got a lateral displacer! It doesn't matter what you need; this pack has a gadget for every situation. Eagle-Eye Goggles "eagle-eye goggles" — Nothing sees the world more clearly than a soaring eagle. These goggles allow its wearer to see just as well. Panscopic Monocle "panscopic monocle" — The details matter. Whether you're double-checking the wiring on your new explosives or charging the gear shaft on your favorite turret, this monocle lets you see what needs to be seen.
Moa — I raised my moa from the egg. Its devotion to me is unmatched, and I've seen it drop an enemy before I could even draw my weapon. Stalker — My stalker is a dear friend. It is quiet, still, and as quick as an arrow from a bow. Its intelligence shows in its eyes. Drake — I tamed my drake when it was a hatchling. Now, it follows me everywhere.
It has proven itself a relentless and powerful friend. Devourer — My devourer is a vicious and unforgiving fighter. I raised it from the egg and earned its loyalty. It will die in my defense.
Susan Sontag, the Hunger Artist
Bear — My bear and I fight as a single unit. It takes only the slightest gesture to give a command, and then we're tearing through our enemies. Wolf — A wolf companion is considered a great prize. When fully grown, it's a shrewd hunter and a devoted ally. Snow Leopard — The beautiful snow leopard is a symbol of independence. Its grace and stealth makes it both inspiring and an unbeatable hunter. Fern Hound — My dog has always stood by me, even against the most dangerous attackers.
I couldn't ask for a better friend and ally. Anonymity "anonymity" — My talents lie in the art of stealth, infiltration, and escape. I do not draw attention to myself. To protect my identity, I hide my face behind a mask of darkness.
Determination "determination" — I mean business. I'm the bruiser, the muscle, the bear you don't want to poke. My headband keeps my vision clear, no matter how physical I get. Subterfuge "subterfuge" — A mask draws attention, and an uncovered face allows people to identify you. I prefer a more subtle subterfuge. A drawn hood lets me blend into the crowd, and no one knows I was there.
Water "water" — Water, whether frozen or flowing, is life, and its currents run deep in us. Fire "fire" — Fire's hunger, its destructive burn, demands respect. It immolates and clears the path for new growth. Earth "earth" — Earth is the foundation that supports all life. Stone fortifies us.
Rock grounds us. Air "air" — Air is the source of all life. It is invisible, and yet it can destroy whole villages.